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Procedural generation
Links
WaveFunctionCollapse
- Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
Wave Function Collapse
- Infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm with backtracking.
Introduction to the Wave Function Collapse Algorithm
canvas-sketch
- Framework for making generative artwork in JavaScript and the browser. (
CLI
)
Go port of the Wave Function Collapse algorithm
Rant
- All-purpose procedural text engine that is most simply described as the opposite of Regex.
TinkerSynth
- Create and purchase unique generative art.
Cartographer
- Procedurally generated persistent multiplayer exploration game.
Procedural World Generation of Ubisoft’s Far Cry 5 (2019)
A two-dimensional maze generator in C++
Procedural-Cities
- Aims to provide a framework and a solid implementation of different techniques for generating complete seamless procedural cities with interiors for all buildings.
Glyphs
- Procedurally generated glyphs.
Oleg Dolya's generators
Voyager3
- Explorations into procedural village and landscape generation.
3D World Generation in JS (2020)
Voronoi maps tutorial
Meander
- Procedural system for generating historical maps of rivers that never existed. (
HN
)
Atmospheric Scattering (and also just faking it) (2020)
Shan, Shui
- Procedurally generated Chinese landscape painting. (
HN
)
NDWFC
- Wave Function Collapse implementation with infinite canvas in arbitrary number of dimensions.
City Map Generator
(
Code
)
Dungeon Scrawl
- Dungeon scrawling tool.
Generative Iris (2020)
(
HN
)
How to create a game using hyperbolic geometry?
Akari Lanterns
- System for creating paper lanterns in the style of Noguchi.
Townscaper
- Building game inspired by the design of Scandinavian cities. (
HN
) (
Article
)
ShapeWright.com
- Procedurally generated space ships.
1D Procedural Terrain Generation (2020)
enginesound
- Procedural engine sound generator controlled via GUI or CLI.
Game Map Generator
- Generate procedural maps for games.
Speech Generation in a Procedurally Generated World (2019)
The Secret Behind Unexplored: Cyclic Dungeon Generation (2021)
Level Generation in Unexplored 2 (2019)
Tiles to Curves Or, Fun with Voronoi Graphs (2019)
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